This finally made the tank feel somewhat balanced as opposed to its past tendencies of being either extremely under- or over-performing, which definitively characterized the Type 5 Heavy in the past. With 75% Crew: 357.2 m Its poor reload and DPM makes it further more vulnerable when isolated. Rammer: 3133.9 75% Crew: 2550 The HP is precious - try to save it as much as you can! Despite the armor being extremely thick, its also very flat, so some HEAT shells and tier 10 TDs can still penetrate it without much issues. Previously, the 15.2 cm was considered outright the superior option to the point where the 14 cm gun was redeemed completely obsolete; however, after the patch 1.5, this was humorously reverted, with the 15.2 cm receiving huge nerfs while 14 cm receiving some buffs. Notice the differences between the hull shape of the picture between the in-game model. 50% Crew: 24.78 s The type 5 heavy's prem ammunition is pure cancer and needs to be removed immediately, the main problem is not prem ammunition, its the gun itself. 100% Crew Baiting shots is crucial, and it can be surprisingly effective due to Type 5 Heavy's armor layout. Both: 3096 Unlike most other tier 10s, Type 5 Heavy doesn't come out as elited if you for some reason haven't researched 14cm gun on Type 4 Heavy (after update 1.5). Both: 3204 In this kind of matchup, you don't necessarily have to stick on a hard cover, but generally if possible, it's still better to stick on urban areas with hard cover. It presumably had the same armament as the Type 4, believed to be a 14 cm naval gun. 100% Crew With BiA and Vents: 0.459 m Type 95 heavy tank was the further development of Type 91 project. 50% Crew: 21.18 s With both and GLD: 2.418 s On other hand, the huge size has some unique benefits - Type 5 Heavy is so massive that it can act as mobile cover for its allies, as even an E 100 is able to hide behind it! 75% Crew: 3393 Most tier 8's even with premium will need to high roll to pen this tank frontally.Edit: I suppose you could try to tickle it to death with HE rounds, I was just fighting one in my Super Conqueror, couldn't pen at all with gold, yet he splashed me for 600 every time he fired, didn't even have to aim. Rammer: 3132 Vents: 2244 Researching the 14 cm on the Type 4 Heavy is recommended, it can be done on the Type 5 Heavy as well if the gun was skipped. In addition, the Type 5 Heavy has excellent reverse speed of -15 km/h, which is 50% better than the poor -10 km/h that the previous vehicles in the line had. Only a Maus is able to push it due to Type 5 Heavy being the 2nd heaviest tier 10 in the entire game. This results in rather inconsistent performance - sometimes you feel pretty helpless. The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during WWII. Learn the penetration values of each tank, and then prioritize the targets accordingly. World of Tanks is a PvP MMO game created by international game developer Wargaming. Type 5 players need to choose either learn to aim to deal 300 damage or shoot carelessly to deal 200+ damage. 1; 2; 3; Hot 42 reply 3,622 view; SupremeMaster; 09 Jan 2019 Type 5 için 3. donanım Vents: 3649.8 Although its size is very large it has very little armor for its tier and this leads to a major downsize since you have a large profile. Standard Gun Type 4 heavy don't get it - posted in General Discussion: At least with the ***load of blueprints we got for the Christmas rewards, I could finish the Type 5 research with about 4 blueprints and not have to play the Type 4 anymore as its been collecting dust since the nerf. Both and Max Crew %: 3411 Both and BiA: 2550 75% Crew: 21.63 s While the first round of buffs did not significantly improve its performance, the second round, received in patch 9.17.1, brought forth major changes to the way this tank played. If top tier against tier 8s and 9s, the Type 5 Heavy is a monster and is very hard to defeat. In addition, the tanks mobility was also improved. With 75% Crew: 0.541 m Soon, modified versions of three famous vehicles: Type 4 Heavy, Type 5 Heavy and FV4005 – will run on Supertest. And the alpha damage on the gun is not that great. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem. It seems to discourage skilled play. It packs two AP shells with 257 and 290 mm penetration, respectively. Your armour might be as good as you want, but this one will make sure you take damage over time. Reload Times The Type 5 didn't have the 15.2 cm gun it has in the game. World of Tanks is a PvP MMO game created by international game developer Wargaming. With 100% Crew: 782.2 m Or just entirely remove the HE gun and buff the 14cm? Both and Max Crew %: 13.54 s, Standard Gun Initially very underwhelming, the Type 5 Heavy has since received multiple buffs to its performance in various later patches. Nerf type 4/5 heavy armor - posted in Japanese Vehicles: Nerf Jump to content. For example, Type 5 Heavy is able to hit IS-7's roof if it gets facehugged by one - rendering the tactic ineffective against the Type 5 Heavy. When fighting tanks with high penetration premium rounds or high penetration in general, its best to close the distance as much as possible, then stick to a corner and utilize the high HP pool and 600 alpha to trade them. Both: 4104 100% Crew: 2817 We're Redditors with a passion for gaming … The 15 cm heat pen nerf without touching the E100 heat pen with no reason, and the traverse nerf is another nail in the coffin for this unique line. 75% Crew: 2493 Previously, the 15.2 cm was considered o… Come join the conversation! The 14 cm gun, on other hand, isn't nearly as hopeless. Top of the tank is 75 mm thick, which limits damage suffered from artillery hits, and makes it impossible to be overmatched. It cannot trade damage or hold a line. - Huge ammorack is easily damaged from side. - Good alpha damage and exceptionally good gun handling with the 14 cm gun, able to snap shots very effectively. Nerf asap. With 75% Crew: 3.137 s Vents: 2879.8 The hull shape differs from the vague sketch drawn by Soviets. With 75% Crew: 693.4 m Vents: 18.76 s Nominal: 17.1 s - Has an option to use the 15.2 cm; however, after the nerfs, its almost completely useless. Huge changes for 3 tanks: Type 4 and 5 (Jappo tier 9 and 10) and the FV4005 stage II, the death star. The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during World War II. Both: 4104 This tank mounted three turrets. Standard Gun Both and Max Crew %: 3411.1 First-shot DPM: 3600 2.Type 5 is the worst super heavy now. 100% Crew 50% Crew: 2298 It has the armor to allow it to withstand a beating from the majority of tanks the Type 5 Heavy faces. 14 cm/50 3rd Year Type naval gun from the battleship Mutsu. 100% Crew: 19.18 s If anything the thing needs to be fixed. Even if the Type 5 existed as a project, it presumably remained on papers due to Japan losing the war. There are two ways to peek corners - angle your front on corners, or sidescrape. Also, try to avoid going anywhere without allies. Both and BiA: 3276 With 75% Crew: 2.704 s World of Tanks official forum ... → In-Game Vehicles → American Vehicles → Heavy Tanks; Heavy Tanks. Nerf the type 4/5 heavy - posted in Game Suggestions: The japanese tier 9 and 10 needs to be nerfed. The tier 10 Japanese heavy tank Type 5 Heavy is a behemoth on the battlefield weighing in at 150 tons. This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. Play cautiously and wait for a good opportunity to peek. Using Shell Type 2 (600 Damage): Standard Gun With Coated Optics: 440 m As Type 5 Heavy doesn't have a lower plate weakspot, it can angle it's front around 45 degrees on corners. Maximum possible: 1125.9 m. The Type 5 Heavy is a Japanese tier 10 heavy tank. With Binocular Telescope: 500 m This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. By using our Services or clicking I agree, you agree to our use of cookies. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Not sure if anyone has seen other Community Contributors videos, but everyone is highlight one thing: you just need to splash the ground to do high damage! 100% Crew: 2196 50% Crew: 2949.1 Avoid long range engagaments as much as possible, especially against tanks with HEAT and good armor - HEAT doesn't lose penetration over distance, while the Type 5 Heavy's own gun struggles hard at range, due to its poor accuracy, high penetration dropoff at long distances and low DPM. Completely and utterly bullshit. Type 5, also known as Type 2605 or as Type 5 O-Ro Kai ("improved second super-heavy"), was a mysterious super-heavy tank that was supposedly developed by Imperial Japanese Army during the World War 2. This is just another overpowered tank. Type 95 was an experimental vehicle built in 1934. Vents: 2880 Both: 3203.2 Rammer: 3042 Just remove derp and buff the old gun and it would be way better already. Your armour might be as good as you want, but this one will make sure you take damage over time. This page has been accessed 177,911 times. They have way too much armour all around the tank even the back and the tier 9 heavy can two shot my t54. Try to also avoid tanks, especially light tanks and low profile medium tanks getting into your sides, since the Type 5 Heavy is so tall that many tanks can avoid it's gun despite the great -10 degree depression. Having been conceived as a mobile naval fortress to defend the shores of Japan, this experimental project is huge, well-armed, and heavily armoured, albeit slow and cumbersome. I think at least for the type 4, getting rid of the double damage gold rounds would have been enough. These guns are true derp guns, dealing 400-600 splash damage and if you decide to use Gold Ammunition you even increase that dama… If it faces tier 8s, tier 9s with lower penetration or tier 10s that are firing standard ammo, Type 5 Heavy can pretty much laugh at them. Cookies help us deliver our Services. Type 4 and 5 are both the worst tanks I have played. Both and Max Crew %: 4181.1, With 50% Crew: 0.619 m New comments cannot be posted and votes cannot be cast, More posts from the WorldofTanks community. Both and BiA: 16.52 s World of Tanks 1.11 – 122 TM – in game pictures World of Tanks 1.11 – 122 TM – Chinese premium tank – stats nerf We use cookies to ensure that we give you the best experience on our website. Derp guns should be a novelty, not a whole damn line. Both: 14.43 s has its own unique advantages and disadvantages. While the 15.2 cm gun can still be used on the Type 5 Heavy, it is heavily recommended not to use it. The dpm and armour is so bad (against 330 heat) that it a relatively weak threat on its own. The worst thing is, it cannot be trust as a top tier or a teammate. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Rammer: 2442 The premium penetration is rather underwhelming, but after the buffs, it is workable - the extra 8 mm difference is noticeably, which allows Type 5 Heavy to fight other super-heavies like E 100, Maus and other Type 5 Heavies more effectively. With its much stronger armor and a massive new 15.2 cm howitzer gun with lethal HE shells, each dealing 1400 damage per shot if penetrating the target's armor or 500-600 damage if not, the Type 5 Heavy would consistently inflict serious damage against even the most heavily armored tanks in the game. 50% Crew: 3078 It doesn't quite have the armor of the Maus or the punch of the E 100, but it combines some features from both, while bringing its own unique quirks, such as the size, armor layout, gun depression and gun handling to the table. Vents: 16.04 s With its size and speed combined, the Type 5 Heavy is a juicy target for artillery. Buff one of those - and the tank might get a second look. The Type 5 Heavy is no longer a powerful meta tank as it used to be, and while its reputation has gone down with its derp gun becoming practically useless, it is still able to put in work with the 14 cm gun, especially in a good matchup. With GLD: 2.528 s World of Tanks Japanese heavy tank tier 10 Type 2605 images. Nominal DPM: 2700 If your opponent doesn't respect your side armor enough, they might carelessly shoot HEAT at Type 5 Heavy's side - the spaced armor is so strong that it can bounce HEAT shells almost flat on, which can trick many players. Both and Max Crew %: 3258. Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. Maximum possible: 0.44 m, With 50% Crew: 0.496 m While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), the 15.2 cm/45 41st year type gun is clearly different to the gun of the sketch and picture of the bunker turret. The type 5 is a bullshit tank but it has a specific role and that is the super heavy counter. Due to very limited information, many specifics like top speed, weight and armor are all speculation. First-shot DPM: 2706 The Type 5 Heavy also can angle its turret when it is reloading, like Maus and E 100, although it is not recommended to angle the turret too much due to pre-angled turret sides. With BiA: 2.719 s - Excellent reverse speed, something that was lacking on previous tanks. Reload Times A picture of bunker that mounts a turret that might've belonged to the Type 4 super-heavy tank, taken by Soviet troops around Koto Fortress, Manchuria in 1945. The 15.2 cm carries only two shells - a HE and HESH shells with alpha damage of 900, with only difference being the higher penetration of the HESH shells (192 mm vs 75 mm). When you can omit a full health Object 140 or Batchat from the game with a side shot, that is WAY more broken than the type 5. Both and Max Crew %: 2658 Because of this, Type 5 Heavy wants to fight up close and personal as much as possible, and to utilize its good trading capabilities, it should be placed on closed areas as much as possible. Pick a flank you think you can push the most effectively, and just roll forward. Using Shell Type 3 (770 Damage): The main turret mounted a 70mm gun and a 6.5 machine gun. How about just make the reload 25 seconds like every other derp in the game? However, due to the very limited information, some parameters of the Type 5 Heavy are guaranteed to be inaccurate in-game: © 2011–2020 Wargaming.net. With 100% Crew: 0.479 m the whole line is now completely irrelevant. Finally, Type 5 Heavy's massive size (even bigger than the Maus!) Rammer: 4032 Japanese heavy tanks: A new branch has been added with Japanese super-heavy tanks, with the Type 5 Heavy at the top. If there is artillery in the game, try to stay in cover as much as possible. Advantageous Damage Per Minute As said, any vehicle with less than 290 mm penetration with premium shells is not a major threat, and can be ignored until the actual threats are taken out. Rammer: 17.26 s When top tier, the Type 5 Heavy can play aggressively and just roll forward. Both and Max Crew %: 4311, Standard Gun While the gun isn't particularly special or impressive either, it is by no means awful like the 15.2 cm. Rammer: 3903.9 Advantageous Damage Per Minute Even when unangled, Type 5 Heavy is almost immune to every standard AP ammunition (except tier 10 TDs)! There should be something redeeming in a tank - either speed, or gun, or armor. Both Japanese super heavy tanks will get revisions in the statistics of their top guns (both 14cm and 15cm). Don't carelessly peek corners - if there's a hulldown T110E3 in front of you, its pointless to peek, as you are most likely going to lose HP for nothing. Positioning is extremely important - getting caught in the open against tier 10 premium rounds, TDs and SPGs is a deathwish. Just like it, many details like armor, speed, engine type and so on are unknown. Sometimes, you can angle even more and expose only your front - when angled correctly, it can bounce any shell in the game. Nominal: 20 s 100% Crew: 3588.2 Even when the gun has to be fully aimed, its fast aim time, being more in line with 122-130 mm guns (or even better in some cases), allows it to aim for weakspots rather quickly. Both: 3204 Sidescraping can work as it exposes less penetratable spots, but be careful with the turret and hullcheeks - despite the improved armor, they can still be penetrated by TDs and premium rounds, and ammorack is behind them. Still doenst compensate from being total bullshit because it does to much damage, even without premium ammo. All in all, while the Type 5 Heavy is still relatively easy to play, it has some quirks and important facts to keep in mind in order to play it effectively. The gun suffers from poor accuracy and rate of fire, but it does have surprisingly good shell velocity and accuracy when moving. Theoretical Damage Per Minute 75% Crew: 18.5 s Both and BiA: 3276 World of Tanks Japanese heavy tank tier 4 Type 95. source – wot-news.com. The vehicle was planned to be used for breaking through fortified enemy lines and for coastal defense. - Suffers from frontal transmission - can receive engine damage from the front. Both: 2496 With BiA: 2.344 s Search section: This topic; Forums ; Official Forum - World of Tanks Console 100% Crew: 3717 Using Shell Type 1 (900 Damage): Nominal DPM: 2106 It deals less damage than the HE shells of the 60TP and E 100, while having much worse accuracy, gun handling and more notably no AP and HEAT shells whatsoever. 50% Crew: 2178 - Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies. - Biggest tier 10 in the game; easy to hit even at long range and vulnerable to SPGs. Not much is known about the Type 5. With 100% Crew: 2.781 s Advantageous Damage Per Minute 75% Crew: 2502.5 For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. With all this in the mind, it is heavily recommended not to use the 15.2 cm gun, and just like with many other tier 10s with two gun "options", Type 5 Heavy only has one actually viable gun choice, which in Type 5 Heavy's case is the 14 cm gun. Full patch notes. Most notable changes are much more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, notably better gun stats and lower engine deck which makes its silhouette is slightly smaller, though its still the biggest tier 10 in the game and therefor is a massive target. Any tank with less than 290 mm penetration with premium rounds will have very hard time against the Type 5 Heavy. It retains the same alpha damage and penetration from the Type 4 Heavy. The problem is that the whole line is there for unskilled players to be able to feel as if they've achieved something, an easy mode crutch, if you like. Tank Guide/Review: Type 5 Chi-Ri - posted in Medium Tanks: The tier 7 Japanese medium tank Type 5 Chi-Ri at first glance appears to be more of a heavy tank than a medium tank. Sometimes known as "Godzilla" or just Type 5, the Type 5 Heavy holds the title as one of the most frequently changed Tier X vehicles in the game. At least the KV-2, while relatively noob friendly, still punishes mistakes. Yeah.. but a type 5 is only going to nail tanks for 500 (if that) every 16 seconds. Both and BiA: 4176 75% Crew: 1950 Both and BiA: 4042.5 Search Advanced. The top gun of this tank will be a 140mm gun. This also allows it to take cover from SPGs, and makes it less vulnerable in general. This design has however an advantage for saving some weight, resulting into lowered mass, which in return gives the tank slightly better mobility. 100% Crew Started by 4eJl_C_yJlo4ku, 20 Dec 2018 type5e nerf. Rammer: 4032 Lower tier tanks will have problems damaging Type 5 Heavy even from the sides and rear. I wonder....i was shooting gold at a type 5 turret face and hull and it would not pen. Like all the Japanese heavies, Type 5 Heavy lacks a true frontal weak point. Type 5 Heavy's side armor is very thick, and additionally is covered by extreme spaced armor. job done. Combined its rather solid aim time of 2.5 seconds and low overall speed, the Type 5 Heavy's gun barely blooms when moving, allowing it to snap its shots very effectively especially at close ranges. Press question mark to learn the rest of the keyboard shortcuts. Observe what shells the enemy tanks are using as well. Type4/5 Heavy - posted in Japanese Vehicles: After the latest swinging of the nerf bat, I am of the opinion that WG does not want these tanks to be used at all. Try to find a place with hard cover. 100% Crew: 2818.2 With its thick armor, huge size, poor mobility, high alpha damage and good gun depression it also comes with a few notable features, which were lacked by the tanks predecessors. - Unlike Type 4 Heavy, hull cheeks are no longer a weakspot, which further improves Type 5's ability to angle its armor, especially when combined with it's very good side armor. the biggest nerf to the FV4005, which put the vahicle form god tier to trash tier was the nerf to the reverse speed. Furthermore, it's premium ammunition is part of a bigger problem; there is literally no disadvantage to using most types of premium rounds, and the Type 5 is no exception to this. Using new Reddit on an old browser soon, modified versions of three famous vehicles: Type Heavy! Tanks mobility was also improved also improved in various later patches back and the tier Heavy! Tiered Heavy even from the Type 5 Heavy looks very similar to Type 5 Heavy is bullshit! 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